Character Descriptions

     Sonic
Sonic is the fastest of all the racers. He's so fast that he almost lifts off the ground when he runs,
so take care when cornering or you might miss the turn! Sonic has excellent jumping ability too.
JumpingAction Key to jump. In mid-air, press again for a Double Jump.
Direct the jump with the Direction Key.
Spin Dash RollDirection Key DOWN while running for a Spin Dash, then UP (hold) to continue dashing.
Or, press the Direction Key DOWN while standing still to crouch, then Accel Key.

Max Speed
Very good
Speedup ability
Poor
Turning ability
Poor
Grip ability
Good
Jump ability
Good



     Tails
Tails is not as fast as Sonic, but he accelerates and corners well.
Jump and grip are fairly good too, but best of all, he can fly!
FlyingAction Key to jump. In mid-air, press again and hold to fly. Direct the flight
with the Direction Key.
Spin Dash RollDirection Key DOWN while running for a Spin Dash, then UP (hold) to
continue dashing. Or, press the Direction Key DOWN while standing still to
crouch, then Accel Key.

Max Speed
Poor
Speedup ability
Good
Turning ability
Poor
Grip ability
Very good
Jump ability
Good



     Knuckles
Knuckles is the overall well-balanced contestant in the race. His ability to stay on the road is outstanding,
and cornering is good. Knuckles can glide after jumps.
GlidingAction Key to jump. In mid-air, press again and hold to glide.
Spin Dash RollDirection Key DOWN while running for a Spin Dash, then UP (hold) to continue dashing.
Or, press the Direction Key DOWN while standing still to crouch, then Accel Key.

Max Speed
Good
Speedup ability
Poor
Turning ability
Good
Grip ability
Good
Jump ability
Good



     Amy
Maybe Amy's car doesn't have a very high top-speed, but there are some pretty wonderful things it
can do. For one, it acts as a fast hovercraft on water. And look out when she fires the turbo boost!
Water HoveringNo buttons need to be pressed to activate hovercraft machinery
(hovering occurs automatically).
Turbo BoostAction Key to fire the turbo boost
(when the tire symbol appears at the top of the screen).

Max Speed
Bad
Speedup ability
Very good
Turning ability
Bad
Grip ability
Poor
Jump ability
Bad



     Dr. Robotnik
Boo! Hiss! Dr. R is back with his new mean machine. The machine jet packs allow for travel over water
and good cornering, but no contact with the ground means no grip! And what's that...a homing missile?
HoveringNo buttons need to be pressed to activate jet packs.
(hovering occurs automatically).
Homing MissileAction Key to fire the homing missile.
(when the green target appears on-screen).

Max Speed
Poor
Speedup ability
Good
Turning ability
Very good
Grip ability
Bad
Jump ability
Bad



BACK